Game Design Projects

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Individual Levels

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Team Projects

Game Design Projects

  • MOLY

    MOLY is a boating game represents our four years of college life via VR experience.

    <Team role: producer, game designer, programmer, lead artist, technical artist, audio designer>

  • Flawless

    Flawless is a third-person adventure game that explore of Parent-Child Relationships.

    <Solo project>

  • Factime Travel

    Factime Travel is a strategy and a role-playing board game based on the rules of time in the universe.

    <Solo project>

Individual Levels

  • Craze

    Roguelike, Auto-generated Layout

    Craze is a third-person level based on Fallout 4 world. The player will experience a rouge-like level in which the player gets inside a crazy Synth's auto generated mind world and has combat with leveled Synths.

  • Father's Molehill

    Narrative, Combat

    Father's Molehill is a Fallout 4 single-player level in which the player will have combat with Synths and make choice based on the level quest.

  • Dark Sand Lighthouse

    Combat, Layout

    Dark Sand Lighthouse is a single player Half-life 2 level. After reaching the Water Hazard, Gordon Freeman accidentally runs into an island, he needs to light up the nearby lighthouse to wait for Alyx’s help.

  • Relativity

    Puzzle

    Relativity is a single-player level of Portal 2. The core gameplay is to solve puzzles made by the stairs.

  • Fading Ashes

    Parkour, Layout

    A Dying Light level

Team Projects

  • Mirrored Phantoms

    Prepare to be consumed by Mirrored Phantoms, a chilling descent into a decaying mannequin factory where reality itself has fractured.

    <Team role: Audio design>