Moly

Team member: 4

Production time: 3 months

Engine: Unity

As our group's graduation work at Guangzhou Academy of Fine Arts, MOLY represents our four years of college life with VR rowing gameplay.

The five levels of this work represent different stages on the road to knowledge, the game itself is both the riddle and the riddle; this is a search for the commonality of our peers, MOLY there is a tracing of our confusion, the questioning of the future, the major propositions that we have experienced will be presented in this game. MOLY is the most sincere wish that we can give when we look back at the road we came from, and at the time of parting, we wish that all of you dare to face the chaos and pack our bags after each bump and start again. We wish you the courage to face the chaos, pack your bags, start again after every bump, and usher in a new perception of the world.

The full gameplay video

What did I do?

  • Programmed the whole game.

  • Made all VFX other than Chapter# Multiply.

  • All the water shaders.

  • World builder for all the levels.

  • All dynamic materials using shader graphs other than Chapter# Multiply.

  • Animation director.

  • Narrative design.

  • Gameplay design.

  • Led the team as a producer and planned the exhibition.

  • Design All audio effects.